Gameplay Engineer (Java) | Remote

Remote, USA
Posted Jun 12, 2026
Full-time

Position:
Game Developer (Java / libGDX)

Type:
Contract

Compensation:
$20 - $120/hour
Location:
Remote

Commitment:
10-40 hrs/week
Role Responsibilities
• Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
• Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
• Implement basic game mechanics including sprite management, game loops, and input handling.
• Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
• Participate in code reviews and contribute to the improvement of internal coding standards.
• Document technical processes and game development workflows clearly for cross-functional teams.

Requirements
• Have basic knowledge of Java programming and object-oriented principles.
• Have hands-on experience with libGDX through coursework, personal projects, or prototypes.
• Understand fundamental game development concepts such as game loops, sprites, and input management.
• Possess strong written and verbal communication skills, with a focus on clear technical documentation.
• Demonstrate the ability to work collaboratively in a fully remote team environment.
• Show a demonstrated interest and initiative in building games or interactive applications.

Application Process
• Easy Apply on LinkedIn
• Check email for next steps
• Participate in resume evaluation & interview stage

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