Manager, Technical Art [Remote]

Remote, USA
Posted Jun 14, 2026
Full-time

Riot Games was founded on the principle that putting players first leads to the exceptional. As we expand our global content, we seek a Tech Art Lead based in Singapore to elevate our technical art and maintain alignment across Riot and partner studios.

That's where you come in.

As a Manager of Technical Art, you will lead and support defining the technical art needs across all of the different creative and technical teams on an unpublished R&D product. You will partner with the Art Director to inform on best practices and pipelines, workflow, and asset production so artists can work efficiently and without technical hurdles in production.

Responsibilities:

• As a Technical Art Lead on the team, you will oversee and be accountable for the quality of the work the team delivers and set the bar for excellence.

• Provide technical direction for your team.

• Own the full lifecycle management of your team members-from selection and onboarding through performance development, feedback, and exits where necessary-ensuring the right people and skills are in place to deliver at Riot's quality bar.

• You will establish and maintain a highly engaged, creative, and motivated workspace for your team to unleash people's potential.

• You will lead teams in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities

• You will lead and improve team rituals to support high-quality craft and individual growth

• You will accomplish your mission with complete autonomy if needed; you're dedicated to vigilantly finding creative and effective solutions to eliminate complex problems.

• Collaborate with the relevant discipline leads and production teams in Singapore and Los Angeles to maintain consistency in workflow, and quality expectations.

• Amplify the team's artistic capabilities while maintaining efficient and sustainable memory and performance

• Ensure technical support to art and animation in both Maya and Motionbuilder across the product

• Prototype new products and build effective asset generation pipelines to support them

• Work with IT and other technical organizations across the company to ensure alignment and support for product

• Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development

• Partner with other Managers of Technical Art and Technical Art Directors of the unpublished R&D product to develop a cohesive vision and shared standards across the discipline

• Collaborate with our external partner studios to build and maintain the pipelines, tools and guidance they need to consistently deliver high quality assets

Required Qualifications:

• 5+ years of professional experience as a technical artist in games or related industries

• Deep expertise in Character Rigging and deformation systems

• Strong proficiency in dynamics (cloth, hair, physics-based secondary motion)

• Proven experience leading/mentoring teams and individuals

• Experience with Maya and authoring Maya tools with Python/C++

• Experience developing games, prototypes or tools in Unreal using Python and Blueprints

• Past experience working with multiple source control tools such as git and perforce

• Experience with and commitment to building long-term maintainable, testable, portable, and stable systems

• Experience defining and implementing team strategies

• Experience giving thorough direction and delivering timely, clear feedback

• Strong art fundamentals that enable the creation of content, prototypes and tools and pipelines that would match the Product Art Direction requirements

• A strong communicator and able to convey abstract/sophisticated ideas in a concise way, in English or in Mandarin

Desired Qualifications:

• Experience authoring pipeline tool sets for lighting, shaders, and content optimization

• Experience with 3D math, game engines, and a fundamental understanding of UX/UI principles when applied to tool development

• Experience managing distributed teams across time zones and in remote work environments

• Tools experience: have worked in several tools, pipelines, and game engines

• Fluent in Mandarin Chinese and English, with the ability to communicate effectively in multilingual, cross-cultural treatments

Note: Posting is subject to change so please refer to career site for latest availability (SBJ-G337).

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