Principal Game Designer (Balancing) - Midcore Studio

Remote, USA
Posted Jun 13, 2026
Full-time

About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.

This position is fully remote as long as you can work within CET ±5h CET.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games, we are currently working on Epic Plane Evolution, Archery Clash & Gear Fight. The studio is also working on Ball Blast and Sniper Siege.

Role

We are seeking an experienced Game Designer specializing in game balance and systems tuning, who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.

You will:

Architect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game design

Design, simulate, and balance complex in-game economies, building spreadsheet models to forecast player progression

Pitch and implement big features to the team, deconstructing them into smaller components

Own game balancing, pace, feel on different titles

Be able to deconstruct and analyze mobile games mechanics

Always back up your ideas with available data points

Profile

  • At least 5+ years as a Game Designer

    Experience working on mobile games and F2P

    Accountability, independence, and responsibility when given ownership over your work

    Good sense of gameplay experience, and special attention to details

    Communication skills in English, both written and verbal

    Passionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every day

    Expert in spreadsheet or similar tools

    Actively integrates AI tools into daily workflows to enhance productivity and efficiency

Benefits

  • Best-in-class compensation

    Other benefits according to the country you reside

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