Environment Artist (8-month contract)

Remote, USA
Posted Jun 14, 2026
Full-time

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Environment Artist to join our team on an upcoming Third Person Action Shooter.

Do you have a broad range of creative and technical experience building worlds and levels in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your portfolio with your CV.
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Responsibilities

Create and develop convincing environment and level art using Unreal Engine 5

Work with the Creative Leads to author immersive content for an Third Person Shooter

Problem-solve and support tools and tech development to achieve visual and performance targets in engine

Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments

Ensure assets meet technical requirements for Unreal Engine 5

Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems

Document tools and production pipelines in a clear and understandable way

Requirements

3+ years of proven gameplay development experience

Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle

Excellent communication and presentation skills

Experience with Unreal Engine 5

Demonstrated experience with Substance, Fab/Megascans, and other environment art tools

Pluses
Experience with third person action games

\n$80,000 - $90,000 a year
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